Ruin of the Reckless is on sale right now!

Hello everyone!

I couldn’t warn you about this sooner due to super secretive developer NDAs with Valve… but the cat’s out of the bag now!

It’s the Steam Summer Sale, and the occasion marks our first major sale since release!  Ruin of the Reckless is available RIGHT NOW on Steam for $9.99, the lowest price it has ever been available for since the early bird special during our Kickstarter campaign.

Tell your friends! Tell your… ENEMIES!?  Whoever! Anybody that you think might be interested.  Tell them about Ruin of the Reckless.  I will aware you six gold stars for your effort!

You can find our Steam page, and the sale, here: http://store.steampowered.com/app/516430/Ruin_of_the_Reckless/

That’s it for today, more updates to come!  Have a wonderful summer everybody!

Thanks for everything!

– Charles And Danny at Faux-Operative Games

New Patch Released: Version 1.03A

Hello everyone!

We’ve just pushed a new patch for Ruin of the Reckless to Steam! (Version 1.03A). The patch is already up on itch.io, and will be added to GOG soon as well.

It includes the following changes.

Language/Translation

Russian Translation added (kinda.)

Alright guys, so we did add a Russian translation, and it does work. However, it is far from complete, and needs quite a bit of troubleshooting and fixes. For that reason, it is not accessible via the normal menu from within steam. If you want to try it out, you’ll need to go into your game directory, run ‘RotRLanguageChooser’ and select Russian from the list.

Please note, we are fully aware of the various formatting issues with this translation (they are mostly caused by the fact that Russian simply takes up a lot more space than English does. If you want to best possible Russian language experience, I recommend you wait until our later fully vetted Russian language patch is released.

Bug Fixes

1) Fixed a bug that prevented co-op players from starting the game via the ‘main lobby warp portal’ located at the top of the stairs.

2) Fixed a bug which caused orb icons to get ‘lost’ underneath the floor timers.

Optimizations

We implemented a TON of optimizations under the hood. Please note, there are more optimizations planned for a future patch, and we do want to eventually remove all slowdown in all areas. For now, the changes in this patch should significantly reduce slowdown for those of you that have been experiencing it. Again, more changes are planned at a later date to resolve what remains of the slowdown issue for those users that are experiencing that. Happy hunting!

‘Ruining Reckless’ – The LEGENDARY SAGA(!) of our front page reddit AMA, part 2.

Intro

About two days after release I posted an AMA on reddit expecting a small boost for our metrics.  Instead we ended up having the 50th  most successful reddit AMA of all time, collecting 35,800 upvotes and rocketing to the #1 spot on the reddit front page and sticking around up there for about 11 hours. (Here’s a link in case you missed it.)

There will be three posts in this series (Part 1 – The Failed Post, Part 2 – The Successful Post, and Part 3 – The Business Impact)

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The Successful Post

In the last chapter I explained that our first AMA post was taken down due to an error with the subreddit moderation bot, and that the mods of r/iAma were gracious enough to allow us a ‘second chance.’  I think this actually ended up working in our favor, since I do not believe the original post would have performed as well as the second one did (how could it, really?). However, at the time I was pretty bummed out about it, and with all of the other stresses on release day I just didn’t feel up to try again the next morning.  I took one frustrated day off of reddit, and resolved to post again as soon as I felt up for it.

I woke up around 8:30 AM two days after release, checked reddit, and saw that there was already an AMA on the front page, this one from Gorrillaz. I remember feeling pretty jealous… “Dang, that’s going to take attention away from our AMA.” I admit there was a part of me that was bitter that big acts like The Gorrilaz can post with impunity and never be questioned, but there seemed to be so much resistance to an independent developer doing the same. In retrospect, I think this is another thing that worked in our favor, our art style isn’t so dissimilar from theirs (and in fact one of our artists was very much inspired by their branding) so we may have gotten some positive spillover from their AMA on to ours.

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I put the AMA up at around 9:00 AM and started answering questions.  About an hour later, I was browsing reddit waiting for responses and saw that we were on the front page.  At first I couldn’t believe it! “It must be because of the subs I am subscribed to”, I thought… so I logged out.  Lo and behold it was still there, sitting pretty at #3 on the front page! It was extremely sudden and unexpected.  I was so surprised, I hadn’t even had time to notify my partner that the AMA had been posted. I frantically called him, “We’re on the front page of reddit.” That’s some pretty great news to get in the morning two days after your game releases. Just a few minutes later we would be the #1 item at the top of the front page. Wow! Our AMA actually received more attention than The Gorrillaz AMA did, something I never would have imagined was possible!

I had foolishly pledged in my original post to answer every single question, no matter how aggressive or mean it was, and I intended to make sure that promise was kept, so Danny and I went to work, all day… answering every single question, which ended up being well in excess of a thousand.

The pace was intense, it all felt VERY important, and of course in terms of our business it really was. The questions were coming in faster than we could answer them, even with both of us going at full speed. I couldn’t believe the sheer volume of it. At one moment I glanced up at my inbox and say I had over six hundred unread messages. By the end of it my hands were trembling, and I became acutely aware that I hadn’t even eaten the entire day, WHOOPS! When the post finally fell off the front page I was relieved that it was over, which is pretty dumb if you think about it!

Danny and I worked literally 11 hours straight answering questions on reddit before we were able to catch up to all the questions. They continued to trail in for the next several days as people left additional comments ‘after the fact’ as well. To make it even more stressful, I was actually fielding technical support inquiries from users during much the AMA as well.

The comments in general were extremely positive (see for yourself) , but here are some common themes.

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THE GOOD

How did you get started?

This question came up quite a few times, I think a lot of our traffic was generated by other people interested in becoming game developers.

What advice do you have for new developers?

This was another very common question, and one which I never quite felt qualified to answer fully.  However, I made sure to mention finite-state machines and tweening algorithms and pointing people towards this video (It’s a talk on game-feel by Vlambeer.)

People asking about the game itself, or just complimenting us on the game.

There were plenty of these, probably the vast majority of comments were just like “Wow, That’s awesome! What will you do next? :)”

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THE BAD

You guys are just shills, spamming our subreddits and blabla etc…

This was a VERY rare response, maybe 4 people in the entire AMA left comments like this. However, it was a pretty interesting thing to have people say, because the only supporting evidence for such a claim would have been our previous AMA (which was taken down.) The people that made this complaint would have had to skip the text of our original post, and then search through our post history for the old blacklisted post looking for trouble, essentially.

These people literally saw our AMA and then immediately started looking through our post history for ‘dirt’ on us without even reading it first.  Some people really want to believe in the villain narrative… speaking of which…

Vietnamese Click botters…

One intrepid fellow decided that we were backed by some kind of click-bot farm and that there is no way the post made its way to the front page on its own.  I guess this type of thing is getting more and more common on reddit these days, but you’ll just have to trust us. We are all natural! To be honest, I wouldn’t even know where to start for that kind of thing. If only it were so easy!

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THE UGLY

Random Trolly Crap (How big is your dick? Why do you suck so much? etc..)

Some people are just gonna troll no matter what.  I decided to take the opportunity to engage with them and have a little bit of fun while also answering their trolly questions as honestly as possible. I think the best way to handle stuff like this is head on, or just ignore it!  But I had already said I would answer every question and damned if I would break my promise to THE PEOPLE so ignoring them wasn’t really an option. One guy declared a vendetta against us for some reason and began spamming our forums with trollisms prompting a forum ban. Some people just want to watch the world burn I guess…

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How Did This Happen?

Alright, this is the million dollar question. Why?  Why this post, out of all the posts up there on any given day?  To be honest, I can’t give a definitive answer, it is as much a mystery to me as anyone else. However, we can perhaps shed some light on  factors that may have contributed to our success.

Not long after the AMA, Danny began doing research on just ‘how’ unlikely such a success was, because he’s weirdly curious about things like this. He ended up finding this blog post from datastories.  The article is pretty in depth, and definitely worth a read… but here’s the tldr; The ‘ideal’ reddit post with the highest likelihood of hitting the front page and staying there as long as possible has the following qualities:

  • Posted around 9:00 AM
  • A text based post (not a link)
  • Contains a number in the headline
  • Either OVERLY positive, or OVERLY negative subject matter.
  • Contains a ‘positive’ headline (as opposed to a neutral or negative headline)
  • Contains an image (This tends to give more upvotes but stay on the front page for LESS time.)
  • Text posts get more comments and stay on the front page longer.
  • From one of the following subreddits (funny, pics, gifs, todayilearned, gaming)

I want to stress here that we found this article after the AMA was already over.  However, as you can see, it would be believable for us to claim we used the post as a guide.  We fulfilled every criteria on that list that we possibly could (obviously an AMA cannot be submitted to the listed subreddits, and it cannot be an ‘image post’ because… it’s an AMA.) So yeah, dumb luck, a complete coincidence! Also the fact that our story happens to coincide very nicely with what reddit ‘wants’ to see.

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I got the impression that many of the commenters dreamed of making their own game one day, that they were our ‘target audience’ in that they were predisposed to being interested in the story we were trying to tell.  Of course, our story was already pretty positive, and warranted a positive headline… and I think announcing in advance that we were planning on answering every single question was a very good idea since it generated a lot of participation.  My inkling is that a lot of people that might have skipped on the AMA or maybe just not left a comment changed their mind when they saw how many questions we were answering.  For once, they could be guaranteed that their question really was going to get a response.  I also suspect that Reddit uses comments in its placing algorithm, so the fact that we were getting a LOT of engagement must have helped us climb faster and stay relevant for longer. The average time a post spends on the front page is about 4.5 hours, but we were there for over 11, so we must have been doing something right!

As far as placing a number in the headline and posting it at the ‘exact’ right time… well that’s just a complete coincidence, since we didn’t know about that beforehand… but it seems like as good a place to start as any.

Finally, not to toot our own horn here but… the game is good, the trailer looks good, it is engaging, it looks professional.  We were in the right place, at the right time, with the right product! Surely, there is a ton of luck involved in something like this though, that’s something we recognize.

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What’s Next?

The next installment of this blog-series will discuss the business impact of the reddit AMA. Just how effective is it to get to the front page of reddit? How much engagement does it generate? How many sales does it translate into? How many resources in terms of time and energy is it worth devoting to ‘the dream’ of hitting the front page as an indie dev?  The answer may surprise you!

However, I want to prepare you guys for a bit of a wait here.  We don’t want to release even generalized financial information about RotR quite yet. There will likely be a few articles on other topics before the next one in this series. Perhaps we’ll even start telling you a bit about the next project we’ve been cooking up!

‘Ruining Reckless’ – The LEGENDARY SAGA(!) of our front page reddit AMA, part 1.

Hi guys! One of the things that I really miss about the early development period of RotR was having the time and motivation to post really detailed ‘gamedev’ posts. There was a certain point where we had to leave such posts behind, replacing them with updates for our backers and players.  Well now the game is released (By the way, Ruin of the Reckless is available RIGHT NOW), so we can finally get ‘back to basics’ as it were, sharing interesting tidbits about our development and iteration process. And it just so happens that we have quite an interesting tidbit to share indeed!

About two days after release I posted an AMA on reddit expecting a small boost for our metrics.  Instead we ended up having the 50th  most successful reddit AMA of all time, collecting 35,800 upvotes before it was over, rocketing to the #1 spot on the reddit front page and sticking around up there for about 11 hours. (Here’s a link in case you missed it.)

This puts us ahead of some very notable AMAs; The scientists at NASAs New Horizon Team, Senator Rand Paul, The Wikileaks Staff, Jon Stewart, Denzel Washington, Chris Pratt, Mike Rowe, Bill Nye, Key and Peele, etc…)

I won’t pretend to know ‘why’ that happened… but I wanted to take some time here to tell you guys the story of our actions leading up to that moment, as well as the overall impact of this event on our business. Perhaps others can learn from our experience and benefit somehow…

There will be three posts in this series (Part 1 – The Failed Post, Part 2 – The Successful Post, and Part 3 – The Business Impact)

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Part 1 – The Failed Post

So firstly I just want to establish that before this whole event Danny and I had basically decided that we never wanted to post on reddit again. After many attempts to post on various subreddits under an older name, we were made acutely aware that it was frowned upon to use an account just for self promotion of our product (Yes, I know, we’re dumb, sorry.)

Reddit has something called the 1/10 rule, which means that for every ONE post you make promoting your own work you must make TEN posts about other things.  Each subreddit is different, some ignore the rule, some follow it very closely, some actually hold posters to a higher ratio or even insist that only submissions count towards the total.  We didn’t understand any of this, really, and that was our mistake. We had developed a HUGE backlog of posts on indie-dev subreddits (where they mostly ignore the 1/10 rule.) After several ‘hot’ submissions were taken down from other subreddits, we realized that the account had to be abandoned completely, as it would never ‘really’ be allowed to post on any non-gamedev reddits ever again.

So about six months ago or so I created a new reddit account ‘InsanelySpicyCrab’, and resolved to almost NEVER use it for any kind of self promotion at all. Instead I just lurked, made small submissions, and commented on minor things. If Ruin of the Reckless came up for some reason, I would actively avoid discussing it publicly, directing others to PM me instead.  This was all in the service of a naive hope… that somehow when we released we would be allowed to post one ‘big’ thing that blew up and made it to the front page.  I knew it was a long shot, but it seemed like it was worth a try… so I puttered about posting about ‘whatever’ and making sure the account was active.

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On April 23rd, 2017, I messaged the moderators of iAMA and I let them know that we planned on doing an AMA to celebrate our release on the 26th.  I gave them almost the exact text of the post and cleared it with them in advance. I was assured that everything looked good and it would be no problem.

Release rolled around on April 26th, 2017.  Following the hectic PR schedule we had arranged with the help of Charlene at Player Two PR we began sending out press releases and doing the rest of the ‘normal’ stuff you would expect around that time.  I also went ahead and posted up the AMA that we had cleared with mods.

The post seemed to be doing well.  We were getting a healthy engagement level with plenty of comments and up votes.  It wasn’t blowing up like crazy or anything, but it looked decent and we were more or less satisfied.  However, about 2 hours later, the post was mysteriously blacklisted. (When a post is blacklisted it remains ‘active’, but no longer appears in reddit users feed. Essentially, this kills the post.)  I have had posts blacklisted before and generally you get a message from the mods explaining why… but we got nothing. No explanation, no communication at all.

WHAT A DISASTER! It was release day, this AMA was a big part of our plan… so I messaged the mods on reddit – no response, then I tweeted to them – no response… then I emailed them – no response. We waited and waited, but still no response.  After nine hours I came to what I thought was the only logical conclusion, “The mods are deliberately ignoring me.” It hardly mattered anymore… release day was over. The ‘front page dream’ was dead.

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Late in the night I finally received a response from a mod.  An automated bot had mistaken our post for a crowd funding advertisement because the title contained the word “Kickstarter.”  I explained the entire situation; that our Kickstarter had actually ended seven months ago, that I had cleared our post in advance with the mods… I insisted that the only fair thing to do was let us post again, and luckily the mods agreed.

Alright, conspiracy is over, the mods are just doing their jobs… all is right in the world.  However, I didn’t really want to post the new AMA immediately since we were so exhausted after release… so I resolved to revisit the AMA on the 28th.  I figured that it wouldn’t have much of an impact this time. In my mind, we had already used up much of our goodwill on the first one that was taken down.  “Better than nothing”, I thought. We’ll eke out a tiny PR boost and be done with it.

Well, as you know, that isn’t quite how it worked out…

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Ruin of the Reckless Backer Update #13 – Ruin of the Reckless just released! YAY!

Ruin of the Reckless is NOW AVAILABLE!

Hello every one, I want to keep this short and sweet today. Those of you that have been following along know what’s going on!
Ruin of the Reckess is now available on Steam, GOG.com and itch.io!

Steam: http://store.steampowered.com/app/516430

GOG: https://www.gog.com/game/ruin_of_the_reckless

Itch.io: https://fauxoperativegames.itch.io/ruin-of-the-reckless

(We’re also available on The Humble Store!)

Ruin of the Reckless retails for $15.00 (discounted 15% to 12.75 for the first week)

The Official Soundtrack retails for $5.00 (discounted 15% to $4.25 for the first week)

The Collectors Edition Art Pack retails for $2.99 (discounted 15% to $2.54 for the first week)

It has been a long and crazy ride and we couldn’t have done it without our fans and Kickstarter community! I can’t possibly express the gratitude I feel to our community for helping us get this far. None of this could have ever been possible without your help! We will never forget what you’ve all done for us and if any of our backers ever want to talk to us, just drop us a line, our door is always open to you!

We will be doing an iAMA on reddit today HERE

WANT TO HELP US OUT!?

For those of you that would like to go that extra mile in helping us out on release day, please consider jumping on twitter and dropping a tweet of one of the GIFs in this album along with a link to our steam store page (http://store.steampowered.com/app/516430) Say something cool and hip like… “This totally hip, rad, and tubular game is available RIGHT now on Steam + [STEAM LINK]” Throw some hashtags on there too (#indiegames, #indiedev, #pixelart, #gamedev are all really good ones)

Don’t have a twitter, that’s totally fine! You can help spread the word through facebook, forums, reddit, discord or any other online community that you happen to be a part of.  However, please do NOT spam communities you are not a part of! Try not to annoy people, that won’t help us at all!

RotR Release GIF Collection! ROTR releases April 26th

Every sale on Steam increases our chances of making our way up the top sellers lists and that could make a big, big, BIG difference! If you don’t want to link to Steam for some reason, that’s totally fine! Just go ahead and link to our GOG or itch.io store pages instead!

That’s it everyone! We’ll be supporting the game moving forward and doing our best to make sure that all of our players have a smooth experience! We sincerely hope that you all enjoy the game!

Please come say hi in one of our online communities!

Discord

Steam Community

Ruin of the Reckless Backer Update #12 – RotR RELEASES TOMORROROWWOW !_!! @_@_@ !!

RotR Releases to Steam, GOG.com, Itch.io and The Humble Store TOMORROW!

Steam: http://store.steampowered.com/app/516430
GOG: I’m not sure what the address will be, but we will be on the gog.com landing page on release day so it won’t be too hard to find!

I have cool news! The first thing is that Ruin of the Reckless is ALREADY AVAILABLE IN FRENCH. If you’re running it through Steam, right click the game name, go to properties, then ‘languages’ and switch to French, that’s it! You’re in business.

The second is that very soon after release RotR will also be available in both Spanish and Portuguese.

The translations have been undertaken by dedicated fans and members of our community and thanks to their efforts many more people will hopefully be able to play the game in their native tongues.
I want to thank, Kazey, Miguel Patil, Nexat Gameplays, and Garreheld for giving us the opportunity to reach these audiences!

The next announcement I have is potentially a very big deal for even those of you speak speak just one language!

Official Soundtrack

We was able to get all of the artists that worked on the game to sign on, and although we didn’t initially think it was possible there will indeed
be a Ruin of the Reckless soundtrack available at launch! Assuming that the store page is approved in time, the album will be available from either Steam or GOG, (and possibly Itch.io as well.) on release day!

It will include lossless stereo-mixed versions of each track from the game, and will be priced at $4.99 US (asjusted by region), and for the first week it will be sold at a 15% discount along with the game and Collectors-Edition Art Pack. Speaking of Collectors Edition Art packs…

I’m sure many of you have heard every track by now, but here’s the description for those of you that have been under a rock!.

“Featuring an original theme song by Slime Girls, the Ruin of the Reckless soundtrack is a fast paced nostalgic crawl through tracks from the extremely talented minds behind Slime Girls,Protodome, and LRAD.

Experience the kaleidoscopic, electrical AWE of the awesome power of music! Through this one of a kind curated audio master collection you will be guided on a tour of aural wonder with 8 songs by Slime Girls, 4 by Protodome, and 1 by LRAD. This incredible selection of techni-color sonic pleasure will be laid at your feet. You will be inspired, you will be crushed, you will be broken down and built again. That’s the POWER OF MUSIC!

These tracks will delight all of your senses, as long as all of those senses are ‘hearing.’ Don’t believe us? Why don’t you talk to Popzara; they called it “the best soundtrack in any game… since the classic Lyle in Cube Sector”.

Note: Included files are in mp3 format.”

Collectors Edition Art-Pack

The collectors edition art pack contains concept art, illustrations, and other pieces from throughout development.

It will be available for $2.99 from Steam and GOG as well (and maybe itch.io) as well?

Here’s the product description:

“For true fans and supporters!

This Collectors Edition Art Pack contains Concept Art, Illustrations, pixel art, and Windows icons that you can use to get a glimpse in to our design process and show off your love for Ruin of the Reckless.

Concept Art Pack – 42 pieces of concept art used to created Ruin of the Reckless (some illustrations, some pixel art) including concepts for several enemies that did not make it in to the game, and two 1920×1080 wallpapers depicting unused alternate versions of Stargroves final encounter with the master of the tower.

HD Ending Illustrations – The talented artist Talikira created gorgeous art depicting the final wishes of Stargrove and Stella. These 9 ultra-HD (4320×2340) renderings of the scenes show her illustrations off in gorgeous clarity, depicting a level of detail much greater than what is seen in the base-game.

Ending Illustration Concepts – On her way to crafting the gorgeous ending illustrations that made it into the game, Talikira prepared sketches and concepts depicting early versions and story-boards of each scene. These 20 illustrations each depict different stages of her process on various frames that made it into the final game.

Windows Icons – A fun collection of 5 windows icons depicting characters and assets from the game.

Original Kickstarter Promotional Art – Original concept art by Maki Naro, used during our Kickstarter campaign. Also includes an ‘alternate version’ with Kickstarter branding as featured on our Kickstarter page.

Official FOG logos and branding – Official original logos and branding images and assets used by FOG in official promotional material. You could use them to… make your own ‘fan poster’? I dunno! They’re in here too though!

Chibi-Pixel Emotes – The original pixel art used to make our charming Steam Emotes.”

Final Thoughts

For the penultimate time before release (we’re doing another post tomorrow) I want to thank all of you for coming along on this amazing ride with us and making Ruin of the Reckless a reality! We are humbled with gratitude! Good luck out there people!

Ruin of the Reckless Backer Update #11 – Release approaches! Reviews are coming in, merch has been sent out! It’s HAPPENING!

Hello again every one!

This will likely be one of the last Backer updates before our impending Release: April 26th to Steam, Itch.io, The Humble Store

I just wanted to update every one on… well, every thing, and let you know what has happened in the last few weeks.

Backer / Customer Satisfaction Survey

I’ve gone ahead and designed this survey for backers to give us some feedback on their experience with the game.  If you have played the game already and wouldn’t mind helping us out, please take some time to answer this short survey about your experience so far so that we can improve Ruin of the Reckless in the final days approaching release and beyond!

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Merchandise and Order Fulfillment

(If you’re not concerned with Kickstarter merchandise fulfillment you can skip this part.)

So first of all, I want to check up on every body. ALL backers that paid for the game should have now received their game keys, ALL backers that purchased plushies should now have received their new buddies, Backers should also now be beginning to receive art prints. (There are a few exceptions to this but those people have been contacted)

If you are expecting rewards that have NOT been received, please contact us immediately so we can sort you out.  We have a shortlist of people that we have reached out to but were unable to send out their requested rewards. Usually this is because the address you gave us through backerkit is incomplete. By my count, there are about 8 such people that have emailed and not received a response.  If you still want your backer wards, please contact us!

Reviews and Coverage

Reviews and final press coverage for the game are finally starting to trickle in and I am pleased to report that they are pretty glowing so far.  What I wanted to do for this post was include every review, positive or not!  So far though, every thing has been pretty positive so we didn’t have much to agonize over. Any way, here is a shortlist of notable coverage we have recently received. I’m going to avoid listing Twitch Streams and Lets plays here, but there are already quite a few uploaded to both twitch.tv and youtube for those interested!

First up we have a video review from Youtuber Qalaxy. Qalaxy had this to say “Overall, this is a pretty awesome game.”  He did have some criticisms to levy about some information missing from the tutorial, and wished we had provided more HUD / display options.  That’s understandable, hopefully we can address some of that post release! Qalaxy also describes RotR as a “shining beacon of hope for what crowdfunding can achieve” That’s some good sauce! (Also, while i’m here I might as well point you towards this absolutely hilarious 10 minute ‘Gets Played’ by Qalaxy, the production values are wonderful and I was laughing out loud for most of it. Stay until the end for maximum enjoyment.)

Next up, here’s a review from GGSGamer. GGSGamer found RotR to be “An infuriatingly addictive and beautifully nostalgic brawler-crawler”, we’ll take it!

Here’s one from Games Almanac. “It’s got a unique art style, great characterization, a retro feel, and enough to keep you interested and likely coming back to the tower many times. If you’re willing to take the risk, and able to stay alive, then the tower is yours for the taking.”

Here’s a review from Hyper Light Up. “Ruin of the Reckless is yet another fantastic roguelike game with a unique look and sound.”, although he did wish to see a greater variety of enemy types. (8.9/10 score)

Lastly, here’s a review from Quillstreak. “Ruin of the Reckless is a wonderful new entry to the Roguelike arena that binds tantalising, mechanically sound gameplay with a gorgeous art style and an inspiring soundtrack.” (83% score)

Now, i’m sure there are more reviews coming, but i’m not sure if we will be able to do separate highlights on each them going forward.  I also would just take the time here to thank TieTuesday (again) this time for mentioning Ruin of the Reckless on Totalbiscuits wildly popular co-optional podcast.  That video alone has almost TWO HUNDRED THOUSAND VIEWS as of this writing, so it certainly couldn’t have hurt us!

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Final Thoughts and Signing Off

Well, i’m not really sure what else there is to say guys! This has been a wonderfully wild ride, it has been insane, really. And here we are at the end of the line with a game that we can honestly say we’re really proud of.  We’re already taking notes on all of the feedback we are seeing for a possible mega-update or even expansion in the future. But we can’t say for sure whether something like that will be possible until we start seeing the sales numbers.

It has been an amazing journey getting this far. I hope we can count on every one’s support going forward. These last two months have been HUGE for indie gaming and there is a lot of competition out there! It remains to be seen whether we can get this title noticed by the masses, so please cross your fingers for us! Especially if you’re interested in what we turn out next!

However it works out, we want to extend our sincere thanks and gratitude to every one that came along on this crazy ride with us! To our familes and friends that have supported us, and the community that has sprung up around the game!  Most of all thank you to all of the people out there that had nothing to do with us personally but still put their money on the line for the gamble that two idealistic strangers could produce something you’d want to play! Thank you all, so, so much. Thinking about it brings a tear to my eye!

We will be releasing April 26th on Steam, Itch.io, The Humble Store (and maybe one more storefront that I can’t mention yet…) We’ll be posting one last big update around that time, so keep your eyes peeled!

To all of our backers (and well… every one else) don’t be strangers! Hang out on our Steam CommunityJump on to our Discord and say hi! Email us at fauxoperativegames@gmail.com, DM us or follow us on Twitter, or message us on facebook!

 

Thank you all for every thing!

Faux-Operative Games

 

 

 

Ruin of the Reckless Backer Update #10 – All ‘full version’ backers have been sent preview keys

Hello again every one,

ALL of our backers that paid for access to the game have been emailed access keys to the public preview build of Ruin of the Reckless. To summarize and clarify, Ruin of the Reckless has NOT been released (It will be released, as announced, on April 26th, 2017.) However, since we promised backers they would have access in March 2017 during our Kickstarter campaign, we thought it only fair to give you all beta access before the end of the month.

These keys will be distributed via itch.io but must be redeemed on STEAM.

You will be receiving access to a (late) beta version of the game.  There are still some errors/issues in the build that we expect to sort out before the final release date. As always, please leave feedback on our community trello (a link will be included in the email you receive.)

Please visit our Community DISCORD CHANNEL!  These days, I am in there most of the time taking questions and talking to backers/fans. It’s the easiest way to get immediate feedback or help.

The full email that has been sent out is reproduced below:

 

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Hello friends!

You are receiving this email because you backed Ruin of the Reckless during our Kickstarter campaign at a level where you would receive the game at release.

You can redeem the attached key via Steam (at the bottom of this e-mail) using these instructions:https://support.steampowered.com/kb_article.php?re…

To clarify, Ruin of the Reckless has NOT been released yet. It will be released on April 26, 2017. The game is still in (late) beta and you may still run in to issues/errors as a result. The few remaining issues in the build will be resolved and worked out as we approach release. If you would like to wait for the ‘retail experience’, you may want to wait until then.

However, since we had originally announced a March 2017 release date during the Kickstarter, we thought it was only fair that we offer all paying backers access to the latest public preview build before the end of the month!

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We are using itch.io to furnish these Steam beta access keys to our backers because it allows those of you that forgot to fill out backerkit surveys to receive the keys automatically, and honestly this was just the most convenient/efficient way to do it.

Please leave feedback, errors, and suggestions on our official community trello here.

Thanks to all of you for backing Ruin of the Reckless!

We are excited for what is to come and look forward to your feedback and support as we approach release!

– Faux-Operative Games

 

Ruin of the Reckless Backer Update #9 – RotR WILL BE RELEASED 4/26/2017

Today we’ve got big news! Ruin of the Reckless will be released on APRIL 26,  2017. Available via STEAM and ITCH.IO

In preparation for this most major of milestones we have created an updated trailer! Check it out!

Wow, that was awesome! Thanks to Jesse Poore (@GamesWeStream) for his fantastic work editing that together.

Ruin of the Reckless will launch for Windows PC on April 26, 2017, featuring a full set of Steam Trading Cards,  co-op play, input support for XBOX 360, PS3, and PS4 controllers, two playable characters (with 10 alternate costumes each), 29 Skills/Abilities, 38 Chaos Cards, 101 pieces of equipment/items,  11 unique enemy types, 2 epic boss fights, 20 floors to challenge, and one wish to be granted! (well, actually two wishes…) 

We want to thank you all for coming along with us on this crazy ride. There are things that didn’t turn out exactly the way we would have wanted;  Mechanics we had to drop, characters and story-events that had to be cut, zones and enemies that just didn’t make sense in the end… business opportunities of every shape and form that fell through or were underutilized, and a ton of lessons learned… but in the end we are immensely proud of what we have created,  which is why we will be supporting it with updates, bug fixes, and hopefully even some small content additions up to and following release.

We have also updated our presskit with new information, updated screenshot and GIF packs, updated press/contact information and more.

Note: For any inquiries, business opportunities or PR/marketing questions please contact Charlene at Player Two PR: charlie (at) playertwopr.com

The feedback we have been getting on the latest build has really been incredibly positive so we are very optimistic for what is to come!

We welcome all of you to join us as our focus switches to promotion and preparation for our upcoming release on April, 26, 2017. It makes me happy to think that some day, someone might point to Ruin of the Reckless and say “Look! Here’s proof that small indie Kickstarters really CAN deliver!” Our success means, at least in some small way, it will be easier for others to use crowd funding to bring new ideas to life.

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Need some help with your crowd funding campaign?

As an aside, several times over the course of development other indies have contacted me asking for help or thoughts with regards to their planned Kickstarter/crowdfunding campaigns.  With a humble campaign like ours, I really don’t know how valuable my advice can actually be, but I want to extend an invitation to any indies out there that are in the same boat we were to get in touch and I would be happy to look over your campaigns and give you my thoughts. Perhaps I can help you avoid some of the mistakes that we have made along the way.

 

There’s not much else to say here guys, thanks again every one/ Please join us on our OFFICIAL DISCORD, See you on APRIL 26th, 2017

– Faux-Operative Games

 

Ruin of the Reckless Backer Update #8 – Version 0.9A

Hey every body,
This is just a quick update to let you know what’s going on  right not at Faux-Operative Games in the lead up to a big announcement later this week. Our next update will include some very exciting news including the announcement of our release date.

Art Prints / Merchandise

Alright, so those of you that gave to the Kickstarter at the > $50.00 range probably have noticed you haven’t received your art prints yet.

unnamedHere’s how they turned out! (Sorry for the bad lighting, I am not a photographer!) No logo on these because we wanted to show off Maki Naro’s beautiful art! People will ask “where is that awesome art-print from?” and you will say “Why it’s from Ruin of the Reckless, silly!”

The above picture really doesn’t do the prints justice, they are super glossy and look really good in person.

They are already signed and ready to go; we will be sending them out this week, so you should be receiving them soon.  Just a note; if you were supposed to receive a Skullslime or a Ratcoon and have NOT received it, please contact us at fauxoperativegames@gmail.com so we can sort you out. Once we send out these art prints we will have delivered all of the merchandise promised during our Kickstarter campaign, so that will be a big milestone!

Version 0.9A

Version 0.9A has been completed and pushed to steam.  This version of the game is feature complete, there is nothing ‘missing’ from this build making it a good approximation of what the final game will look like. Please note, this does NOT mean the build is error free.  We will be asking our backers and supporters to please run through the new build and see if they can ferret out whatever remaining issues there are.  Here is a rundown of what’s new in this build…

Character Specific Endings

The big addition here is the character specific endings.  I’ll warn you guys in advance that if you beat the game with the ‘BABY’ chaos card equipped you shouldn’t expect to get the ‘full’ ending that you would otherwise.  We’re fine with some people getting this painful surprise, but not you, our blog-reading die-hards. As for the ‘normal’ endings, I won’t spoil too much here! These endings will teach you a lot more about the world of Ruin of the Reckless than you knew before.  I hope we get a chance to explore this universe a bit more with our upcoming games!

Herbal Potions

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Herbal health potions get more expensive the more you buy.

We have added a special ‘herbal healing potion’ .  This item only (and always) appears inside the shop.  It will heal one hit point, and you can buy it repeatedly. Each herbal health potion costs more than the last one though, so it’s an easy way to heal one or two health at each shop but more than that can get pretty expensive.

We think this mechanic will play nicely in to the ‘risk-reward’ theming of the game, as well as give players a bit more leeway in their decision making with regards to health.

Bug Fixes

Lots of little buggies fixed in this version when compared with 0.8. Here’s a shortlist…

Fixed an error that caused Dino Slimes to behave incorrectly near items. Fixed an error that caused Dino slimes to become ‘stuck black’ under certain rare circumstances.

Fixed (hopefully) all remaining wall tile errors in dungeon generation.

Fixed (hopefully)  an error that caused the mid-boss fight to fail to start under certain rare circumstances.

Gave Stella her own ‘death sound’

Fixed a depth sorting error that caused coins to sometimes disappear ‘behind’ walls.

Fixed an error that caused sword storm to sometimes generate invisible swords when Vampires casted it.

Fixed an error that caused certain visual glitches when Golems were present.

Fixed the timing on various weapon start-ups and lags.

Fixed an error that caused an unsightly ‘pushing boxes’ error when ratcoons touched boxes.

Fixed an error that caused players to be unable to pick up items that were too close to Ace Blade.

Updates to final boss fight and ‘The Builder’ enemy.

Fixed an error that caused shockwaves to have an incorrect hitbox (that nobody noticed this WHOLE time, somehow…)