Developer: Faux-Operative Games, based in Santa Barbara, CA
Release date: 26th April 2017
Platforms: Windows PC (Steam, Itch.io)
Regular Price: $9.99 (USD)
Press/streamer contact: email@example.com
Since the beginning of time, or maybe longer, this place has been here. It is a beacon of sorts, attracting the souls of those who both lived and died with recklessness in their hearts.
Bound by some unknown force, these wayward spirits cannot leave.
And so they remain… With time their souls will rot. They will fade away and they will be forgotten.
But even here there is hope… A legend whispered among the ghosts and specters. That any spirit to reach the tower’s peak will be granted one wish…
Ruin of the Reckless is a 2D action roguelike with a focus on fast-paced melee combat, speedy movement, and co-operative play. Capturing the feel of 16-bit classics, Ruin of the Reckless ups the pace, adds challenge and randomness – and lets you play with your friends!
Ruin of the Reckless is a 2D retro-styled, fast-paced roguelike brawler focusing on melee combat. With light progression elements and a challenging difficulty curve, players can choose Stargrove or Stella to fight their way through a mysterious randomly generated tower, home to the most reckless of spirits. Explore the nuances of twin stick brawler gameplay, experiment with your attacks, and unleash screen clearing spells that obliterate your opponents. Ruin of the Reckless is a highly replayable and challenging game where the more you risk, the more you gain – if you survive…
- Explore a detailed, mysterious, randomly-generated tower that changes with each ascent. Discover its purpose and see your one true wish granted… If you get that far, that is…
- Bring your friends for co-op fast-paced fun, either as Stargrove or Stella – each with a unique wish and corresponding ending.
- Speed through the environment at lightning pace, crush giant hordes of enemies in melee-focused combat. Upgrade your weapons, find new equipment, level up, brave the challenge of The Tower.
- Accessible and easy to pick up and play, but the higher you climb the tower, the harder it gets.
- Mix and match different ‘ability orbs’ as you level up! Save slots for later orbs, but don’t be too careful… Fortune favors the reckless!
- Music by Slime Girls and Protodome
Ruin of the Reckless began development in 2014 as the elaborate dream of game designers Charles Webb and Daniel Crockenberg. The idea was simple: a co-op roguelike that was faster-paced and more dangerous with a horizontal zelda inspired progression system that allows players to increase the scope of their abilities rather than just the power of them… and where BOTH players could play as full-blown characters instead of one being a sidekick.
The team successfully raised over $17,000 on Kickstarter for the game on September 20th 2016, and has been rolling out successive beta builds ever since, with the full game releasing on April 26th 2017.
“Ruin of the Reckless is a Modern Take on Retro RPGs” – Hardcore Gamer
“Try not to die when you escape the Ruin of the Reckless” – Indiegames.com
“Roguelite Ruin of the Reckless focuses on high-speed melee action” – Siliconera
“The game looks absolutely hectic, chaotic and intense.” – ind13
About Faux-Operative Games
Faux-Operative Games was founded on the idea of crafting fun and engaging games – with a focus on adversarial-style co-op play, roguelike elements, and tough decisions.
Charles Webb and Daniel Crockenberg founded Faux-Operative Games when Ruin of the Reckless struck a nerve with fans and positive reactions began pouring in, and they quit their day jobs to focus on Ruin of the Reckless full-time.
Extended List: Press / Accolades:
— Highlighted by Mogura Games (Japanese language), march 21st, 2017
— Highlighted by A Pawns Perspective, February 2017
— Highlighted by Co-optimus, February 2017:
— Chosen by YoYoGames as their GameMaker Showcase for October 2016
— Chosen as the #2 Kickstarter game for August 2016 by Indieformer
— Six Months Later: Top 5 Kickstarter games of August 2016
— Kickstarter highlight from Warp Zoned
— Alpha highlight from Dan Field
— Kickstarter Highlight by Slice Of Gaming
— Kickstarter Highlight by OneAngryGamer
— Kickstarter Highlight by Indi-Mag
— Interviewed by Co-optimus
— Featured on Ind13 magazine
— Featured on Invision.co.uk
— Featured on OneAngryGamer
— Featured on TheOuterHaven
— Interviewed on OneAngryGamer
— Featured on HardCoreGamer
— Featured on GamersHell
— Featured on Vandal.net
— Featured on Wraithkal’s Greenlight Groove
— Featured on turkmmo.com
— Featured on Indiehunter
— Passed through Steam Greenlight.
— Made it to top 100 on Steam Greenlight in 24 hours.
— Featured on reddit.com/r/gamemaker community spotlight. for May 2016