Ruin of the Reckless Backer Update #9 – RotR WILL BE RELEASED 4/26/2017

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Today we’ve got big news! Ruin of the Reckless will be released on APRIL 26,  2017. Available via STEAM and ITCH.IO

In preparation for this most major of milestones we have created an updated trailer! Check it out!

Wow, that was awesome! Thanks to Jesse Poore (@GamesWeStream) for his fantastic work editing that together.

Ruin of the Reckless will launch for Windows PC on April 26, 2017, featuring a full set of Steam Trading Cards,  co-op play, input support for XBOX 360, PS3, and PS4 controllers, two playable characters (with 10 alternate costumes each), 29 Skills/Abilities, 38 Chaos Cards, 101 pieces of equipment/items,  11 unique enemy types, 2 epic boss fights, 20 floors to challenge, and one wish to be granted! (well, actually two wishes…) 

We want to thank you all for coming along with us on this crazy ride. There are things that didn’t turn out exactly the way we would have wanted;  Mechanics we had to drop, characters and story-events that had to be cut, zones and enemies that just didn’t make sense in the end… business opportunities of every shape and form that fell through or were underutilized, and a ton of lessons learned… but in the end we are immensely proud of what we have created,  which is why we will be supporting it with updates, bug fixes, and hopefully even some small content additions up to and following release.

We have also updated our presskit with new information, updated screenshot and GIF packs, updated press/contact information and more.

Note: For any inquiries, business opportunities or PR/marketing questions please contact Charlene at Player Two PR: charlie (at)

The feedback we have been getting on the latest build has really been incredibly positive so we are very optimistic for what is to come!

We welcome all of you to join us as our focus switches to promotion and preparation for our upcoming release on April, 26, 2017. It makes me happy to think that some day, someone might point to Ruin of the Reckless and say “Look! Here’s proof that small indie Kickstarters really CAN deliver!” Our success means, at least in some small way, it will be easier for others to use crowd funding to bring new ideas to life.


Need some help with your crowd funding campaign?

As an aside, several times over the course of development other indies have contacted me asking for help or thoughts with regards to their planned Kickstarter/crowdfunding campaigns.  With a humble campaign like ours, I really don’t know how valuable my advice can actually be, but I want to extend an invitation to any indies out there that are in the same boat we were to get in touch and I would be happy to look over your campaigns and give you my thoughts. Perhaps I can help you avoid some of the mistakes that we have made along the way.


There’s not much else to say here guys, thanks again every one/ Please join us on our OFFICIAL DISCORD, See you on APRIL 26th, 2017

– Faux-Operative Games


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